Judging by the PR hype, Heroes Lore is as big in Korea as, say, Harry Potter is here. Harry Potter with an iPhone. And starring in a wizard spin-off penned by JK Rowling and new writing partner JJ Abrams. Not only is the Heroes Lore series a hit there, but the third episode in the series, Heroes Lore Zero, both shattered all previous game download records by selling 200,000 copies in a week and crashed networks through frenzied demand. That's got to stand as some sort of testament to this game's quality, right? But bear in mind that South Korea is hugely into its role-playing games.
Especially massively multiplayer ones such as Lineage and World of Warcraft – the sorts of games that don't so much enhance your life by providing light relief as take it completely over. In fact, two years ago a Korean man keeled over dead after playing Starcraft in an internet cafe for 50 hours.
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And he's not the only one. This is a nation of very dedicated RPG players.
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And Heroes Lore is very much a traditional, hardcore RPG, of the old skool Final Fantasy variety. It's very impressive that so much has been crammed onto the humble mobile – although my eyes haven't looked so red after hours spent squinting at all the tiny text since I forgot to wash my hands after chopping up chillies and then put in my contact lenses. The game will be fairly familiar to fans of this type of game.
You begin playing a boy called Ronin – there are a further two characters to play as once you've completed his adventure – who finds himself embarking on a series of quests for various characters. There are various towns, including his home town of Basto, where hundreds of characters can be talked to for information, then there are numerous realms outside of these safe areas, where dangerous creatures roam. Around 80 different types to be exact.
At the start, you have a basic sword and armour and are very much a rookie in the fighting department. Taking on the low level creatures nearby can earn you gold and, more importantly, level you up. Points won can also be manually invested in six different skills to build up your character's power, HP, agility and defence. More interestingly, you get to choose two of three guardian types at the start of the adventure: fire, water or earth. Download Game Yu Gi Oh Epsxe Android.
Whichever guardian you have equipped grows in experience alongside you, offering increasing numbers of skills. On top of this, you can craft masses of different weapons by visiting a refiner or blacksmith and combining potions and items you've found.
Completing quests can also earn you new skills – like increased numbers of combo options in battle – as well as more experience. So there's no shortage of accumulating items and experience, and also no scrimping on the quests. But Heroes Lore is very much a game that requires a lot of investment of time to level up your character. Enemies can be dodged around quite easily and it's very tough to die.
But leg it to the end of a fire temple without spending the requisite 15 minutes slaying enemies first and you'll face a boss you can't so much as plant a hit on. The quests are varied, but exploring is a long-winded and quite confusing trek through numerous types of environment. The game's map is as basic as if it had been drawn with an Etch A Sketch so you really need to pay attention to where you've been. Wonder into territory with enemies at too high a level to take on and you might find yourself pinned into a corner, which is a frustrating interlude to treasure finding.
You can't fault the ambition here, though. Loading times are short, and the game encompasses a vast and varied world. Unlike fellow mobile RPG, there's much more back-and-forth fetching and finding and none of the clever puzzles. But this is unashamedly hardcore in nature, and – aside from there being a bit much to read for a mobile game – it does it surprisingly well. We can't see it threatening the stability of Vodafone's network post-release, but we can easily imagine a few people losing hours of their lives playing it.
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Why the company is bringing the best of the East to us Westerners
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You'd be forgiven for thinking South Korean mobile technology is light years ahead of ours. After all, while we're still squinting at grainy streaming TV over 3G, South Korea has already rolled out proper digital mobile television broadcasts.
Yet when it comes to mobile gaming, it seems that South Korea and the West are closer than you'd think. At least, that's the implication of this week's news that Hands-On Mobile is launching a 'Best of Korea' initiative, to bring some of its most popular games there over here.
We grabbed Hands-On's James Kaye for a chat to talk about the comparison between Europe and South Korean games, as well as to find out more info on the company's plans for bringing its Heroes Lore RPGs and Sushi Mania casual game West.
What are the big differences between Korea and the West, for mobile gaming?James Kaye: The main thing is that Koreans have the luxury of much larger download sizes. The average Java file size is around 700KB, whereas over here operators often impose a download-size limit of 250KB.
So graphically, Korean games tend to be very rich, because they have more space to work with, even though the handsets aren't actually as powerful as the ones over here – their CPU speed isn't as quick.
That's a big difference, as well as the fact that the games are a lot quirkier, which is shown in something like Sushi Mania. Also, people are mad about PCs over there, and they all play RPGs, which are huge.
Lastly, a really interesting thing about Korea is that 3D has completely failed there. There's no interest. The games are typically very beautiful because of the larger file-sizes, but they're 2D.
You're releasing Heroes Lore here in Europe, which has been hugely popular in Korea. What's it about?
Effectively it's a big RPG, very much in the style of Zelda-type games on the Game Boy Advance. So you have your character, which you have to level up, and there's a rich environment with loads of creatures, spells and weapons. It's sold massively, and even spawned its own manga comic series.
It's a one-player game, right?
Yes, but the sequel, Heroes Lore 2[see screens above], is connected, and it's exploded in Korea – it got more than 100,000 downloads in its first week of release, and was the most-searched term on the Korean equivalent of Google.
Actuallly, I'd call it semi-connected, as it's not about solid connected periods of time, like playing an EverQuest or World Of Warcraft where you walk around the game world and are always connected. It's more about dipping in and out to use the connectivity.
So it has Guilds, where you join a Guild and can take part in the community, as well as engaging in Guild v Guild combat where you fight two-on-two battles online, and get experience points. Then there's Player v Player, where you have just one-on-one combat online and win honour points. Between those two features, the game is generating 450,000 network battles a day.
And then the third connected element is item-trading, where you can create your own magic items, and then go on the website or through the game itself and trade them with other people.
People are making real money from this too: one guy made $650 in a week from just selling items.
How much do people pay to play it and access these features?
It costs the equivalent of $3 to download Heroes Lore 2. Players get seven network battles a day free, but pay around ten cents for an extra ten network battles. There's a data charge per battle, too, but it's moving towards a single monthly subscription payment that includes all data charges and unlimited battles.
By January, when I was last over there, the game had been downloaded by 650,000 people, of whom 400,000 had connected, which is really impressive.
So could Heroes Lore 2 work over here, with all this connectivity?
The business model for subscriptions exists now – we'll be using it for World Poker Tour 2 for example. So we could run something like Heroes Lore 2 over here, and since you're jumping on and off the network, you're not throwing tons of data around, so that should be fine too. The greater challenge is the file-size limit.
But yes, the unique selling point of a game like this is its connectivity. I firmly believe that because the phone is a connected device, that's where the games will have to be to be compelling, rather than focusing on things like 3D.
With something like Sushi Mania, is it the quirkiness and sheer difference to Western games that you think will attract people here?
I think so. We'll be trading off the fact that it's got a very Eastern flavour. There's a few games in the pipeline, as we're assessing all the time which games might come over.
One really good one is a platform game called Jugu Jugu Jungle – don't laugh – which is a monkey-swinging game, and another game called V-Man, which again is a platform game, but this one's set inside a giant robot, and your character gets different helmets to give him different powers.
The artwork is beautiful in both cases, but there's no guarantee they'll come over here. But they show the sort of games we're looking at.
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